export class constant {
  public static MAX_PLAYER_LEVEL: number = 9

  public static SPEED_SCALE: number = 20

  public static arrMonsterHp: number[] = [10, 20, 50, 50, 50]

  public static arrMonsterMoney: number[] = [50, 80, 100, 100, 100]


  public static arrMonsterAttack: number[] = [1, 4, 10,10,10]


  public static arrCurrAttack: number[] = [10, 20, 30, 40, 50, 60, 70, 80, 90]

  public static arrAttackSpeed: number[] = [2, 1.5, 1, 0.8, 0.8, 0.8, 0.8]

  public static arrAttackBefore: number[] = [1, 0.6, 0.4]

  public static monsterMoveSpeed: number[] = [5, 6, 7, 7, 7]

  public static monsterMoveBoss: number[] = [5, 7, 7.3, 7, 7]


  public static BULLET_SPEED:number = 18

  //怪兽动画类型
  public static MONSTER_ANI_TYPE = {
    WALK: "walk", //向前跑
    ATTACK: "attack", //攻击
    DIE: "die",
    IDLE: "idle", //待机
  }

  //主角角色动画类型
  public static PLAYER_ANI_TYPE = {
    IDLE: "idle", //待机
    ATTACK: "attack", //攻击
    WALK: "walk", 
  }
}


export enum GUIDE_STATE {
  NONE,
  UPGRADE,
  ROLE_DEBRIS,
  ROLE_CHANGER_ROLE,
  ROLE_CHANGER_COMPLETE
}